Welcome to the Velvet Room
The title's phrase is constantly uttered in every game by the master of the room to its guests. The Velvet Room is a recurring gameplay and story feature in the Persona series and remains to be one of the most important aspects of the series.
Warning. Major Spoilers of Persona 3, Persona 4 and Persona 5 ahead.
Elizabeth |
Margaret |
Caroline and Justine |
Lavenza |
As we transitioned from Velvet Room commonalities to differences, I should also mention that each Velvet Room from each game differs in appearance. This, as Igor have said before, is due to the guest. The rooms take different forms based on the guests that enter. In Persona 3, it was an elevator, climbing ever so high. This is in representation of scaling Tartarus into the unknown. In Persona 4, it was a limousine, travelling through a blinding fog. This is in representation of discovering the truth behind the murders. In Persona 5, it was a prison, keeping the guest locked in to proceed with rehabilitation. This is in representation of being sealed behind society's rules and stigma.
In all iterations, near the end of the game, the Velvet Room changes to reflect the coming of the final battle. To reflect the resolve the protagonist has gone through to see things through to the end. P3 has the room stop the ascend as Tartarus' top has been reached, P4 has the limousine stop the travel as the truth has already been revealed, P5 has the prison door open as the societal shackles have already been broken.
This is as thematic as it gets, as on the nose with symbolism as it gets. There's nothing subtle about it but in that same way, it's impact is powerful. It's not supposed to be hard to understand. It's supposed to be a visualisation of your journey through the games as well. I really enjoy it and while it can always be predicted, it's never a thing that needs to be changed.
It's also funny how the Velvet Room takes the form of a disco in Persona 4: Dancing All Night |
The whole point of this post is to simply break down the design and concept of the Velvet Room. Of course, I can get into the nitty grity like the Room's location in the space-time continuum, the meaning of the Room, the origin and end, etc. But at the end of the day, the two things that stick out the most is the space and the attendant. After all, one cannot simply create a Persona game without a waifu bait as an attendant.
Oh, and how can we forget about the blessed music. Praise be to the Aria of the Soul.
Wait wait wait, so the velvet room can come in any form depending on the protagenist?!
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