Eternal Sonata
If you read my Hyperdimension Neptunia
post, you would have noticed I made one short comparison to a rather old title
called Eternal Sonata. That little gem was a great game (from when I was but a
young kid getting into JRPGs) but remained obscure for being too typical of a
JRPG. So let me just dedicate this post into putting it out there once more.
Eternal Sonata, simply put, is a JRPG whose
theme is classical music. The ‘main’ character is Frederic Chopin (a famous
Polish composer and pianist) in his first ever anime debut. I say ‘main’
because the story doesn’t revolve around him but everything (the world and
characters) are, in fact, all figments of his imagination. Don’t worry, this
isn’t a spoiler as this is part of the game’s synopsis. It opens up with the
fact that Chopin is on his deathbed (he died due to tuberculosis in real life)
and the adventure to follow is basically a representation of his music and
works throughout his life in a very anime, JRPG way.
The story is typical of a JRPG but
it had fun characters with interesting set pieces and direction. It
basically challenged JRPG production tropes (for the most part as far as I can
remember) while adding lots of flavor and zing thanks to its cel-shaded art
style with emphasis on its musical theme. If you don’t know what I mean by
challenging JRPG production tropes, I will refer you to Tales of Berseria, another prime challenger.
Of course, Berseria is a behemoth in what it did compared to Eternal Sonata but
give this old title some slack. I played and enjoyed it in my youth.
The characters and places among other
things are all named after something musical. For example, the main two
characters (aside from Chopin) are named Polka and Allegretto. It’s a nice
thematic cliché that doesn’t happen as often as you think. I, for one, enjoy
how it was done in the game especially because you get a ton of characters to
choose from with fun variations to their combat. I’m serious. You get so many
characters that most people called it a bad point. Thinking back, I can see why
they said that but again, it’s a typical JRPG.
The playable characters across both platforms |
This is more prominent in the PS3 version
of the game (the one I played) because you get two extra characters that the
Xbox 360 version did not have. No, these characters are not tacked in. They are
part of the story which is why I cheer the PS3 version on for not removing
them. There is also one other character that the Xbox 360 version might have
excluded but the details around her delve into spoiler territory so I’ll
refrain myself from saying anything more. Also, the Xbox 360 version called it
Trusty Bell which is, for some reason, the way most people call it. What a
disgrace of a name compared to the original.
The two extra playable characters in the PS3 version |
The combat in the game is not the best but
certainly quite fun in its own right. When I mentioned Neptunia, I drew the
comparison here and said while I dislike this sort of battle system, Eternal
Sonata was the only time I accepted it. Similarly to everything else, the
battle system is themed around music and thank God they didn’t decide to include
a rhythm aspect to it (I’m not good with those).
I pity the fools who played the game on Xbox |
From what I remember, the battle involves a
light and dark aspect, whereby enemies and skills change depending on whether
or not you’re exposed to the light or darkness. This is interesting as it encourages
you to strategise positioning considering you have a limited movement and
action pool (they’re attached to a timer if I’m not mistaken). Want an enemy to
stay in the light but prefer your skills in the darkness? Figure out how you
can do that. Stringing combos together contributes towards an ‘echo’ system
that, once long enough, allows you to dish out powerful super moves. It’s not
very complicated but it’s a simple sort of fun that works for a game like this.
It helps a whole lot that the battle music was great too.
In case you were wondering, my main party
consisted of Allegretto, Falsetto and Viola.
There are other interesting tidbits like
how each story chapter revolves around a real life personal issue/situation
that Chopin faced and that his musical compositions were played with real life
photos of his inspirations. But I really am not a musically inclined person so
I don’t think I’m the best suited to explain that. You have to play to find
out!
Say what you will about it but I
have fond memories of it when I played it as a teenager. It’s certainly not a
game I’d want to forget about anytime soon. It’s one of the titles that exposed
me to the more colourful nature of the JRPG genre.
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