Is Death Stranding a yay?
It goes without saying
that most of you have probably seen the TGS footage of Death
Stranding by now. It's one of the most anticipated titles to grace
the PS4 and Kojima's knack for esoteric pretension leaves people
bewildered and confused, yet still excited.
I should preface this
article by saying I'm not bashing Death Stranding. In fact, I'm very
curious as to how the game will do come its release date. From what
I've seen and heard of it, Kojima intends on creating his own new
genre starting with this game. This isn't farfetched by any stretch
of the imagination considering the Souls games have effectively done
that in recent memory, inspiring numerous other titles to adopt its
approach to combat, environmental storytelling and progression.
While the world and
lore are still pretty much under lock and key (it seems Kojima's
confident that no one can understand it simply from the trailers he's
showed us), the gameplay has definitely been showcased a fair bit.
One can even start predicting the route he'll take with this title.
But is it crazy enough to warrant the hype and is it maddening enough
to spawn a new genre?
Speaking of the genre,
I believe that's stemming largely from the online aspects of the game
in which you're able to connect the strands from other players
to...eventually unite everyone? Even I'm quite lost with the whole
premise of this thing but Kojima has mentioned that the genre's name
would be 'strand'. Basically, the strand genre. I suppose he's
confident in his ability to produce something so wholeheartedly
unique that the very genre's name is based on it. From what I've seen
of the online aspects, I honestly do not have enough information to
comment on it. It doesn't seem unique by any stretch of the
imagination but who knows, playing it might be vastly different from
just observing it.
Now, how about the
hype? Is the gameplay satisfying? Do we want to actually just sit
there watching Norman Reedus hum to a creepy baby in an artificial
womb?
I honestly like the
exploration bits of the gameplay. Urinating aside, it's definitely
refreshing to have a AAA game that involves you literally ferrying
objects over rivers and ravines for 'Likes'. You can use all sorts of
equipment that may seen rather basic now but will most likely get
very complex as we continue with the game. Apparently, setting up a
proper bridge just to cross a gap is very possible. I also like how
weight and balance is a thing that you have to take into account. You
can balance it all on Sam's back if you wish, affecting his speed,
but his balance is heavily affected by how you choose to arrange
them. Pile it up high? Strap some items to the side? Hand carry some
of them? Use a hovering trolley? It's a pretty neat mechanic to have.
It's not mindblowing content but it adds flavour to one of the core
gameplay aspects.
The other big thing
that everyone seems excited about is the combat. I'm not as impressed
by that mostly because it looks exactly like MGS5. I know, I know,
MGS5 is a great game but what with the claim of a whole new genre,
I'd expect combat to either be non-existent or play a little
differently from the norm. You can stealthily take down enemies,
equip powered exoskeleton suits and use your baggage as projectiles
to give you an opportunity to incapacitate or kill enemies. All fun
times I suppose but nothing extraordinary.
Then we have the big
bad. The fight with the monster that we've seen Troy Baker's
character summon in a previous teaser for the game. The fight, while
amusing to everyone, looked extremely boring to me. You toss blood
grenades at it to do damage with further assistance obtained from
online players passing you other weapons to inflict even more damage.
You fight in a very swampy, black sea with objects and buildings
around to provide ground for you to maneuver around the monster's
attacks. And....that's it. Rinse and repeat until dead. I don't see
the appeal and it's honestly quite disappointing.
One thing I do love
about the overall experience though relates to the moment where Sam
naps on a hill and bathes in a hotspring. He takes a breather and
falls asleep pretty early on into the adventure but there's a point
where you can see his feet and they appear extremely bloody and worn.
This pertains to the fact that footwear is a thing you have to
consider on the trek and replacing Sam's shoes when they're worn out
goes a long way towards preserving his overall health. It was a nice
moment where you're allowed to see the pain Sam has to go through
because of the player's inaction.
Then comes the
hotspring portion where Sam strips and relaxes in a public hotspring
with BB by his side. It's an intoxicating scene to witness (I don't
know about actually playing this part) and really nails the tone of
the adventure. You can see the bruise and bloodied marks around Sam's
shoulders where he straps the (up to) 120 kilogram junk of a backpack
the player placed on him. He appears to be rather dirty and you can
tell that's he's really tired from the fights he's been through. So
he simply relaxes in place, washes his face and hums to BB for a bit.
It's a great scene that captures what we've all felt before: coming
home after a stupidly tiresome day to a nice warm shower/bath. I love
it and it's what I expect from a game like this.
Of course, you then
have the room customisation but that's not really something worth
mentioning. It's a matter of just customising your home space and
loadout along with some bits of progression with Sam's character? I
guess. Who knows at this point. I'm still on the fence about actually
playing the game but watching it was definitely quite entertaining.
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