God Eater 2: Rage Burst (PS4)
If you have even a passing interest in monster hunting titles, then chances are you might have heard that the God Eater franchise has made its long awaited debut on home consoles and PC. God Eater 2: Rage Burst is a remastered port of the original PSP game from 2013.
Set 3 years after the events of the first God Eater in a post apocalyptic world populated by monstrous Aragami that consume everything in their path, you take the role of Blood Alpha, a new recruit joining the ranks of Blood special forces as an experimental unit consisting of a new-type of God Eaters to hunt down the Aragami. Your avatar is customized using a heavily anime-inspired character creation system, with the option to customize your looks and apparel at any time afterwards from a surprising variety of cosmetics (once you unlock them of course). Want to go out as a cat-eared maid while wrecking monsters? You most definitely could, if that's your thing.

The core gameplay loop involves player(s) selecting a mission, gear up, choose from a selection of squadmates and support skills, drop right into the field to hunt down the aragami, reap the rewards, craft new gear and repeat. Pretty much all the missions boil down to kill "X" target as the sole objective. While this structure may seem shallow at first, the core appeal and hook of monster hunting titles is tactically engaging large monsters and crafting new gear from their loot, and by cutting out much of the excess busywork , involved in similar titles there is a nice immediacy to the action that isn't bogged down by busywork like tracking down the monster over large expanses of land or foraging for crafting materials that
can reeeeally bog down the pacing.
Difficulty wise, God Eater is not quite as technically complex or difficult as Monster Hunter. But that would apply to most tiles when comparing anything to a title as hardcore as Monster Hunter, and by no means that the Aragami should be underestimated, as they can promptly make quick work of any careless god eaters in the later portions of the game. Whatever the case, I must say I found it no less satifying to pop in for quick 5-10 minute hunts in God Eater comapared to the 10-30 minute grinders that Monster Hunter is known for.
Similaly, with only a handfull of moves and weapon combos to each of the game's 8 weapon types, GE lacks the sheer depth and mechanical complexity of Monster Hunter's arsenal, but makes up for it in the high speed, high mobility combat. The morphing god arcs allow players to quickly switch from melee strikes to gun form to pop off a few quick shots at the tap of the button, taking time to use devours to take literal bites off enemies to temporarily enter burst mode for even more mobility and damage. The constant need to stay on the move, looking for openings to lay in the hurt before quickly dashing away while needing to maintain burst mode creates a frantic pace that is both exhilarating and satisfying. Augmenting the core combat is the use of blood arts that modify existing moves, such as adding literal blade beams to normal swings or switching aerial combos into what is essentially omnislash. Blood arts level up naturally as you use them and some become ludicrously powerful attacks when maxed out. Its a simple addition, but one that I would like to see greatly expanded upon in future releases.


In combat, the player is accompanied by a group of up to 3 other god eaters. Selected from a expanding roster of pre-written NPCs, the AI for your allies is surprisingly competent, providing far far more utility than in other genre contemporaries. While definitely not as potent as a well experienced players, they generally do a decent job at drawing aggro, healing, buffing, debuffing, and plain staying alive, keeping in mind that the player will still have to do the lion's share of the damage for gameplay purposes. The personalities of these support characters can vary from pretty good to simple cardboard cliches, but the writing does a good job at making your fellow god eaters a charming and likable bunch to spend time with. Alternatively you can easily hop online to have up to 3 players join you for some jolly cooperation, and from my limited experience the netcode is generally smooth.

God Eater 2: Rage Burst is a port of a 3 year old PSP game and it often shows it. The anime-inspired aesthetics, solid character designs and the updated models does much to make the characters look just fine on the console, but the same cant be said about the simple background assets and textures. The combat encounters all take place in a variety of small to medium sized areas, which while it may seem limiting at first, is a surprising welcome change from the need to slog through large distances and multiple loading screens just to chase the monster around. Initially, I was a little mindful of the aged look of the game, but the feeling quickly got pushed aside in-lieu of the satisfying gameplay and story, and this makes it all the more exciting as its sequel for current gen consoles is already teased. That and I genuinely cannot discount the sheer benefit of playing a monster hunting game on a proper television or monitor after years of being confined to handhelds.

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