Other RPG Classes?
So previously I talked about the standard, staple classes in RPGs. Now I'd like to break down that further. These other classes aren't exactly staple but they are getting a lot more prominent amongst RPGs which feature the class system. More often than not, these classes have been distilled into their current forms to add to the complexity of the gameplay and allow players a bigger range of classes to choose from to suit specific play styles.
I mentioned the swordsman class that served as the main physical damage dealer while doubling as a tank. Nowadays, the tank role is its own specific class with a wider skill set that can help out the entire party. You'll usually see the tanks sustaining damage their teammates would have gotten or having a higher resistance to ailments. While this role may not be very versatile, it's still of utmost importance, allowing characters to prolong the duration of which they can explore dungeons or grind.


I also talked about how the archer class and the rogue class are specialist classes, dealing damage in a unique way or serve to take down enemies strategically as opposed to charging in or blasting from a far. Of course, you do have those but they're besides the point. One infamous specialist class to join the fray would be dancers. This class is usually almost always feature in turn-based games to grant mechanic-specific bonuses like taking your turn first or gaining an additional action per turn. They've very interesting classes in their play style but I still find it funny that you're dancing in the middle of war.
Another specialist class includes my favourite valkyrie class (or dragoon in Final Fantasy). They're a class which involves a lot of acrobatics which again, makes use of the mechanics of either the turns in turn-based games or specific timings in more action-oriented games. I mostly like them though because of their design.
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How can you not like a class with wings, spears and acrobatics? |
And then of course we can't forget the other popular classes like the gunners, alchemists, brawlers/monks, reapers, etc. Each of these classes tend to again focus on specific mechanics or play styles that change the dynamic of the combat depending on the rest of the party. Overall, I think it's definitely a great thing that we have some many classes to choose from nowadays.
Besides this, a lot of games tend to link certain classes to certain races. In games which feature multiple races, you would sometimes be restricted to the classes you can choose from depending on the race of your character. This usually happens as a result of the world building whereby the lore dictates whether or not your chosen race can be your chosen class. It isn't really a bad thing because it sort of opens up your viewpoint of the game world but at the same time, if I want to be a chibi warrior, I should get to be a chibi warrior.
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