Stardew Valley (PC)
Stardew Valley (PC)
Developer: Eric BaronePublisher: Chucklefish Games
Released: 26th February 2016
A couple of months ago, I came across a cute little title while browsing through the front page of the Steam store. At the time I was mainly preoccupied with finishing Bloodborne and thought it looked really good and greatly resembled a Harvest Moon game, but otherwise quickly passed it over.
Fast forward a few weeks, I've finished Bloodborne (loved it!) and classes have resumed. Looking for a title to spend some free time on and having nothing in the immediate docket at the time, I decided to finally pick up a copy of Stardew Valley. Why not? I thought to myself. I have a blast of a time playing the Harvest Moon series of games up till Back to Nature on the Playstation1. Newer entries have been less than desirable in recent years, but if the glowing reviews are anything to go by and if it is anywhere near as good as Back to Nature it will be worth that 10 bucks or so I spent on it, right? And Oh Boy did I get my money's worth, as this title is one of my favorites this year.
You start as a custom character a few years before the events of the game, where your grandfather gave you a will on his deathbed, with instructions to only open it if you ever grown tired and apathetic of modern life. Fast forward some time, after no longer being able to stand the dull, monotonous corporate lifestyle, you decide to open the find a deed to a old farmhouse in the quaint countryside of Pelican town, and off you go to start your new life.
Life as a village farmer won't start of as a pretty bed of roses of course, as the sizable lot of land known as your farm had fallen into disrepair over the years and its up to you to decide how get it up and running again. This new 'simple' life of a farmer does not mean you are relegated to rote farming chores however. Your daily duties on the farm may include the expected planting of crops, foraging, mining, building facilities, rearing animals and getting along with the other villagers, as the many options gradually become available to you. There is even a couple of dungeons you may enter to fight monsters and mine the area for artifacts and crafting materials. Your ability to do all these activities are off course limited by your funds, your stamina bar, and the sheer number of hours within a day, as you automatically fall asleep after 2am and wake up with reduced stamina the next day.
It is to Stardew Valley's great credit that none of the activities in this game feels like a dull, slow grind, as games of this genre can very easily devolve into at certain times. It certainly helps that actually doing any of these individual tasks are never that boring and the somewhat tight energy and time limits keeps you at a brisk pace. The games always make you feel like you're on the cusp of your next breakthrough and next endeavor, changing the way you perform your daily schedule. It is always rewarding to harvest a huge crop batch, expand your fields, rear a new animal, upgrade a tool, mine for new crafting materials, finding new weapons, developing a proper sprinkler system, and constructing breweries & processing machines, all of it is quite engrossing to execute and also makes your daily tasks more efficient and/or profitable.

Even after settling into a comfortable rhythm the game occasionally throws some curveballs your way. Little cutscenes appear as you complete milestones or get closer to villagers, from things like joining the town's many festivals, meteorites landing in the farm, listening to the woes of a flegdling artist trying to make ends meet, or even helping a vet deal with post-war PTSD, these are some of the little moments that really draw you into the world and keep things interesting. Heck, there was an instance of a witch cursing one of the eggs in the coop and what hatched from it was a jet black Void chicken, complete with glowing red eyes and lays void eggs. She's called Hoppou by the way. Did I mention I had a Dinosaur in the same coop that lays eggs?

And ALL of this, was done by a single person, mad props to Stardew Valley's creator Eric Barone for his stellar work on this amazing game. There is so much jam packed into this game I wouldn't be too concerned if some of it was soulless busywork, but somehow he has injected plenty of heart and personality to everything that being in this world is a joy in itself.
Stardew Valley is a crowning achievement for any production studio and it being made by one man is quite an amazing story. I'm now 40 hours into the game and halfway through my second year in-game, and yet I feel there are many things that I have yet to learn, yet to explore, and I eagerly await to see what the game throws at me. I think I will go play some more now XD
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